Self

ANDREW CORPUZ

I use technology to design experiences that expand openness, creativity, and social good.

Work

Skills

Game Design

Programming and Creative Coding

Digital Fabrication

Futures and Systems Thinking

Critical Thinking

Qualitative Research

Image Manipulation

Video Editing

UX and Data Design

Instructional Design

Learning Management Systems

Classroom and Workshop Instruction

Bio

Andrew is a designer, artist, gamer, educator, futures-thinker, systems-thinker, researcher, creative technologist, and occasional composer who aims to use creativity and technology to bring about greater social good.

Andrew received his BA at the University of Southern California, showing interest in music, economics, and computer science.  Eventually, Andrew applied to and enrolled in the new Interactive Entertainment (Game Design) program. The program helped rekindle his artistic/creative side, while also reinforcing his passion for video game design. He focused on serious games and games for change, eventually working at a nonprofit where he helped develop ideas for a game aimed at raising HIV/AIDS awareness.

Further wanting to explore the fusion of technology, learning, and expressive media, Andrew earned his MA in Education, Instructional Technologies from San Francisco State University. While earning his Master’s, he worked at the University of California, San Francisco, assisting in the development of massively open online courses (MOOCs). He also developed a Drupal-based web project for his thesis that aimed to exist as an instructional resource for those looking to develop creativity.

To expand on his artistry and interest in learning/education, Andrew enrolled in the educational doctorate program of Art and Art Education at Teachers College, Columbia University. He helped lead the transformation of the sculpture studio into a three-dimensional digital fabrication studio known as the Thingspace.  He is currently working on his dissertation on the aesthetics of global futures in games for change.

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