I use design, technology, and futures to imagine, create, and analyze new possibilities for a more open and thoughtful world.

Research Exploration

“Research Exploration” is an interactive media piece intended to convey the experience of researching interactive media artists who create work about the future.  The project was developed in tandem with and as a reflection of my own research into the topic, looking at artists such as Char Davies. 

The interface clues and presentation are intended to be hidden and mysterious, so as to reflect the discovery nature of research, through which the researcher needs to find and even create patterns to enter into deeper stages of inquiry.  Like many games and research, the experience is intended to produce some degree of confusion and frustration while not being overt in such intentions.

As a result, the experience is not something that can be played quickly; users need to experiment and explore to progress further.

Research Exploration can be accessed at the following link:

Additional Work


Instructional Design

Learning Management Systems

Classroom and Workshop Instruction

Game Design

Programming and Creative Coding

Digital Fabrication

Futures and Systems Thinking

Critical Thinking

Qualitative Research

Image Manipulation

Video Editing

UX and Data Design


Andrew is a designer, artist, gamer, educator, futures-thinker, systems-thinker, researcher, creative technologist, and occasional composer who aims to use creativity and technology to bring about greater social good.

Andrew received his BA at the University of Southern California, showing interest in music, economics, and computer science.  Eventually, Andrew applied to and enrolled in the new Interactive Entertainment (Game Design) program. The program helped rekindle his artistic/creative side, while also reinforcing his passion for video game design. He focused on serious games and games for change, eventually working at a nonprofit where he helped develop ideas for a game aimed at raising HIV/AIDS awareness.

Further wanting to explore the fusion of technology, learning, and expressive media, Andrew earned his MA in Education, Instructional Technologies from San Francisco State University. While earning his Master’s, he worked at the University of California, San Francisco, assisting in the development of massively open online courses (MOOCs). He also developed a Drupal-based web project for his thesis that aimed to exist as an instructional resource for those looking to develop creativity.

To expand on his artistry and interest in learning/education, Andrew enrolled in the educational doctorate program of Art and Art Education at Teachers College, Columbia University. He helped lead the transformation of the sculpture studio into a three-dimensional digital fabrication studio known as the Thingspace.  He is currently working on his dissertation on the aesthetics of global futures in games for change.


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